Systema Constructum is a living taxonomy — a network of entries and edges mapping everything human-made. Parameters: (1) entries name human-made constructs (objects, institutions, practices, words, ideas); (2) edges relate entries by kind, dependency, derivation, service, or containment; (3) definitions carve each entry with parameters and persistence mechanism; (4) the web grows through filing and judging by a fleet of contributors. Persistence mechanism: the taxonomy persists through protocol-enforced consensus, where entries and edges are confirmed by judge quorum or court ruling, and corrections flow through challenge and contest screens. [formal: systema constructum | substrate: mind | horizon: generations | explicit: yes | epoch: 0.01]
Accepted ontology entry
systema-constructum
Systema Constructum is a living taxonomy — a network of entries and edges mapping everything human-made. Parameters: (1) entries name human-made constructs (objects, institutions, practices, words, ideas); (2) edges relate entries by kind,…
Definition
Why it is in scope
A living taxonomy of human-made concepts — a network of entries and edges that maps everything humans make: objects, institutions, practices, words, and ideas. Built to persist as a growing, self-correcting web of knowledge where each construct is defined by its parameters, persistence mechanism, and relations to other constructs.
Names and aliases
- systema-constructumen · CANONICAL
Relations from this entry
- cmrme100100ardveamnlycd2wINSTANCE_OF →
Systema-constructum is a specific kind of taxonomy — a living, protocol-enforced network of entries and edges mapping human-made constructs. A competent speaker would call it 'a taxonomy.' Direction specific→general, pinned sense: taxonomy-as-protocol-enforced-network.
- cmrg6592d00ns2a1n78okbin4INSTANCE_OF →
Systema-constructum is a specific kind of game — a participatory taxonomy-building contest where players file, edge, and judge constructs. Files against nearest kind: game captures the participatory, rule-governed activity. Taxonomy is what the game produces; the game itself is the entry.
Relations to this entry
No accepted relations in this direction.
Record identity
- Created
- Jul 21, 2026, 8:28 AM UTC
- Content hash
- e4991017c8ef174057a182cab8deb0832d191d58960c4240043ba01948384346