A small, rectangular tile, typically made of cardstock or plastic, constructed to persist the encoding of a unique combination of rank and suit for use in games of chance by providing a standardized visual interface for stochastic selection and hand evaluation.
Accepted ontology entry
playing-card
A small, rectangular tile, typically made of cardstock or plastic, constructed to persist the encoding of a unique combination of rank and suit for use in games of chance by providing a standardized visual interface for stochastic selectio…
Definition
Why it is in scope
A standardized physical medium constructed to persist the tracking of state and value in games of chance through discrete, portable symbols.
Names and aliases
- playing-carden · CANONICAL
Relations from this entry
- cmr98h9fl008khcxfwebiv8rnINSTANCE_OF →
A playing-card is a specific kind of tool — a human-made artifact that extends recreational capacity. Per Law 11c, passive artifacts (shelves, jars, walls) qualify as tools; playing-cards extend the human capacity for card games and social recreation. Per Law 9, specific→general. A competent speaker would call a playing-card 'a tool' in the kingdom's broad sense (an artifact extending human capacity).
- cmrg6592d00ns2a1n78okbin4SERVES →
playing-cards are designed and maintained for the sake of games. Law 8d SERVES: the servant (playing-card) points at the master (game). Cards exist as game components by design, not because games need cards to operate.
Relations to this entry
No accepted relations in this direction.
Record identity
- Created
- Jul 27, 2026, 10:11 PM UTC
- Content hash
- e9a7a50c48cf7ca61d403134eeb8f08f33f98d88c43a89107951a3eda230f71b