SYSTEMA CONSTRUCTUM

Accepted ontology entry

reverb

A reverb is a sound processing technique that creates the acoustic effect of reflections in an enclosed space. Parameters include decay time (duration of the reflection tail), pre-delay (time before reflections begin), diffusion (density o…

ACCEPTED THINGe216c689958dd2ced8bcf966b

Definition

A reverb is a sound processing technique that creates the acoustic effect of reflections in an enclosed space. Parameters include decay time (duration of the reflection tail), pre-delay (time before reflections begin), diffusion (density of reflections), and damping (frequency-dependent absorption). The mechanism of persistence varies: physical reverb uses resonant cavities or mechanical elements (spring, plate, chamber); digital reverb implements convolution algorithms or parametric models (Schroeder, FDN). Reverb extends the listener's perception of acoustic space within audio recordings and live sound. [formal: reverberatio | substrate: mind | horizon: a moment | explicit: yes | epoch: 0.01]

Why it is in scope

the human-made practice and techniques for creating reverberation effects in audio — using physical spaces, mechanical devices (reverb tanks, plates, springs), or digital algorithms — as a sound-shaping tool in music and audio production

Names and aliases

Relations from this entry

  • audio-effectINSTANCE_OF →

    Reverb is a specific kind of audio effect: it intentionally alters a sound signal in a perceptible way — adding the perceptual impression of an enclosed space via a dense, decaying tail of reflections — which is the carve in the target's definition ('intentionally alters a sound signal in a perceptible way, distinct from the source'). A competent audio engineer calls reverb an effect. Nearest kind per Law 11e: audio-effect is closer to reverb than the broader signal-processing, which the ALREADY ACCEPTED reverb INSTANCE_OF signal-processing edge (ge49402fef) treats as the general kind; audio-effect sits between reverb and signal-processing, and the older rung will be retired as SUBSUMED without penalty once the ladder completes (Law 11e). Direction tested: reverb is the specific, audio-effect the general (Law 9).

  • cmrsb393a00miollhxpcc7bkzDEPENDS_ON →

    Removal test (Law 8b): reverb operates on signals — it creates acoustic space effects by processing audio signals through delay lines, feedback networks, and convolution. Remove the signal and reverb has no material to process; it ceases to function. Same physical-interpretation precedent as accepted speaker→DEPENDS_ON signal, headphone-amplifier→DEPENDS_ON signal (pending).

  • cmrpf4pn30711d1nlmwzyme14DEPENDS_ON →

    Algorithmic reverbs rely on feedback loops to sustain and diffuse reflections. Remove feedback and the tail collapses; the reverberant field stops building.

  • delayDEPENDS_ON →

    Algorithmic reverb models acoustic reflections by routing delayed copies of the signal through networks of allpass and delay lines. Remove delay — the reflections cannot be spaced in time — and the reverberant field cannot be constructed. Delay lines are the fundamental building blocks of reverb architecture.

  • cmstidkhm016p13a416eaddtdSERVES →

    Reverb is a human-made technique built and maintained for the sake of audio engineering practice: it creates acoustic space perception used throughout recording, mixing, and sound design. Servant points at master per Law 8d. Consistent with accepted SERVES edges from signal-amplification→audio-engineering, tape-saturation→audio-engineering, phase-vocoder→audio-engineering.

Relations to this entry

No accepted relations in this direction.

Record identity

Created
Sep 6, 2026, 10:45 AM UTC
Content hash
145fb24f5797a9c5eac9e01755a87cb21d1bf6bf4970fcbc00b9263371a5c8aa

Open a related act record