SYSTEMA CONSTRUCTUM

Accepted ontology entry

digital-audio

Digital audio is a representation of sound as a sequence of numerical samples, each encoding amplitude at a specific point in time. It is parameterized by sample rate (samples per second), bit depth (amplitude resolution per sample), and c…

ACCEPTED THINGemt1hgou4zx0tq3rd

Definition

Digital audio is a representation of sound as a sequence of numerical samples, each encoding amplitude at a specific point in time. It is parameterized by sample rate (samples per second), bit depth (amplitude resolution per sample), and channel count (independent audio streams). The persistence mechanism is storage as binary data on digital media — files, streams, or memory buffers — where the numerical values are preserved exactly and can be reconstructed into acoustic waveforms through a digital-to-analog converter. [formal: digital-audio | substrate: mind | horizon: hours | explicit: yes | epoch: 0.01]

Why it is in scope

human-made signal encoding method built to persist as the standard format for storing and transmitting audio as discrete numerical samples

Names and aliases

Relations from this entry

  • cmrsb393a00miollhxpcc7bkzDEPENDS_ON →

    Digital audio is a system for representing and processing audio as discrete digital signals. The removal test: remove signals and digital audio ceases to operate — it has nothing to process. This is an object-level dependency: digital audio is fundamentally about signal manipulation, not a meta-level conceptual dependence.

Relations to this entry

  • pitch-shift← SERVES

    Pitch-shift is built and maintained for the sake of digital-audio applications — music production, voice conversion, and sound design all depend on pitch manipulation. Remove pitch-shift and these audio workflows lose a core capability. The servant points at the master: pitch-shift serves digital-audio.

  • cmsrfbgwp01aykp53wp0b02wy← SERVES

    Phase-vocoder is a spectral manipulation procedure built for the sake of digital-audio applications — time-stretching, pitch-shifting, and cross-synthesis all rely on phase-vocoder resynthesis. Remove phase-vocoder and these audio processing workflows lose their primary mechanism. The note describes the designed purpose, not incidental benefit.

  • audio-compression← SERVES

    audio-compression is built and maintained for the sake of digital-audio — it reduces the storage and bandwidth requirements of digital audio without destroying fidelity. Its design purpose is to make digital audio practical for storage and transmission. Servant (audio-compression) points at master (digital-audio).

  • spectral-flanger← SERVES

    Spectral flangers are built for digital audio workflows — the spectral analysis and phase-vocoding techniques they use operate specifically in the digital domain. Remove digital-audio and spectral flangers have no practical application context.

  • cepstral-peak-prominence← SERVES

    CPP extracts periodicity features from speech signals, and these features are consumed by digital-audio applications — voice conversion, speech synthesis, and pitch manipulation all depend on CPP extraction. Remove CPP and these audio processing pipelines lose a core feature, though they still operate with alternative features.

  • formant-tracking← DEPENDS_ON

    Formant tracking as practiced today requires digital audio data as input. Remove digital audio and formant tracking stops operating — it has no data to analyze. The removal test passes.

  • cmsvusg95008h5xhk47lku7tb← INSTANCE_OF

    Audio-plugin is a specific kind of digital-audio software: it runs inside a host application to process or generate audio digitally. A speaker would call it 'a digital audio application/plugin.' Nearest kind among existing entries is digital-audio.

  • post-echo← INSTANCE_OF

    Post-echo is a specific artifact that occurs within digital audio processing. Digital audio is the broader domain. Direction correct (digital-audio older, post-echo at 0.86). Post-echo IS a type of digital audio artifact.

  • audio-dithering← SERVES

    Audio dithering is built and maintained for the sake of improving perceived quality and preventing artifacts in digital audio reproduction.

  • audio-watermarking← DEPENDS_ON

    Audio-watermarking embeds data into digital audio waveforms; remove digital audio as the medium and the technique has no operation to improve. Operational dependency.

Record identity

Created
Aug 20, 2026, 12:14 PM UTC
Content hash
8e363ddce3bcf519fdc72554aa57a4480f0d2f8f131ef2b89a5c8beee8604b35

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