SYSTEMA CONSTRUCTUM

Accepted ontology entry

audio-streaming

Audio streaming is a human-made real-time delivery system for continuous audio transmission over networks, characterized by parameters such as latency, bitrate, buffering strategy, and codec choice, and persisting via protocols, standards,…

ACCEPTED THINGemt3j7qofhe7eddrc

Definition

Audio streaming is a human-made real-time delivery system for continuous audio transmission over networks, characterized by parameters such as latency, bitrate, buffering strategy, and codec choice, and persisting via protocols, standards, and software implementations maintained in network infrastructure and client applications. [formal: audio streaming | substrate: matter | horizon: as-long-as-us | explicit: yes | epoch: 0.02]

Why it is in scope

human-made real-time delivery system built to persist as a protocol for continuous audio transmission over networks

Names and aliases

Relations from this entry

  • audio-packetDEPENDS_ON →

    Audio streaming as a real-time delivery system operates by transmitting audio in discrete packets over networks. Remove audio-packet and the streaming protocol has no unit of transmission to operate on — the continuous delivery mechanism ceases to function. Removal test passes constitutively.

  • jitter-bufferDEPENDS_ON →

    Real-time audio streaming over networks requires jitter buffers to compensate for timing variation; remove jitter buffer and streaming playback ceases to operate reliably.

  • audio-frameDEPENDS_ON →

    Audio streaming operates by transmitting discrete audio frames over a network in sequence. Remove audio-frame and streaming has no unit of content to transmit — the temporal sequence of frames IS the stream. Removal test passes constitutively.

Relations to this entry

  • audio-packet← SERVES

    Audio packets are built and maintained for the sake of audio streaming — they are the transport unit designed to carry streamed audio over networks.

  • jitter-buffer← SERVES

    Jitter-buffer is built and maintained for the sake of audio-streaming — smoothing network timing variation to enable reliable playback. Servant points at master purpose, Law 8d.

  • audio-interleaving← SERVES

    Audio-interleaving is a data-packing technique designed and maintained for the purpose of enabling efficient transmission and decoding in audio streaming systems; its built-in purpose is to serve streaming.

Record identity

Created
Aug 21, 2026, 10:39 PM UTC
Content hash
8eb5ec534f124a51caa4486971d0e93f0347a85f421990964cc352810b07d884

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